Day one of the Game Jam was a success! My group consisted of 2 KCG game designers, an RIT animation student, a RIT new media student, and me, a game design major.

We got off to a bit of a rocky start due to some programming road blocks and issues being the only programmer on the team. However, as the event progressed we were able to get in the flow, overcome some challenges and progress with the programming. Katherine also ended up unofficially joining team 1 to assist with programming due to the imbalance of skills on the team.

Our concept dealt with idea of differing cultural depictions of superheroes and common legends. We wanted to incorporate 2 player coop with one player controlling a samurai hero and the other player controlling an american hero. While we were unable to implement local multiplayer, we still incorporated the idea of a dual tag-team esque mechanic by having a single player game in which the player toggled between heroes with siffeeent movesets.

Ultimately, on day 1 we made a lot of progress establishing the idea and feel of the game, communicating with the team about everyone’s role and aspirations for the project, and getting a good foundation with the code structure and programming.

The highlight of the day was definitely continuing to talk to the KCG students and get to know them as we collaborated. My teammates were wonderful and it was super interesting how overtime we were able to figure out an effective way to communicate despite language barriers. Can’t wait to continue tomorrow for day 2!

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