On day 5 we took a trip to Hiroshima it was an eye-opening and sad experience. I personally didn’t film a lot here due to that it’s a place you have to experience personally. But we ended on a high note with a group dinner of Okonomiyaki. We had a free day the next day so I went shopping and got cheesecake and had Japanese Macdonalds it was Macdonalds but the french fries did taste different. I liked them better than the ones in the States.
The Game Jam commenced punctually at 9:30 AM on the first day, prompting me to rise at 6 AM to allow for ample preparation time. Despite experiencing fatigue, I revitalized myself through a refreshing shower and a nourishing breakfast, prior to boarding the bus destined for KCG. Upon our arrival, we promptly convened with our respective groups. Personally, I became a member of Group 5, where we confronted critical decisions regarding fundamental elements of our game, such as gameplay mechanics and artistic style. Fortunately, we swiftly resolved these matters and proceeded with our endeavors.
As the hours elapsed, we encountered various challenges while navigating Unreal Engine 5, particularly in the realm of local multiplayer functionality. Consequently, we opted to temporarily divert my attention to other tasks, such as the implementation of collision and hitboxes, competently handled by Vincent.
To streamline collaboration and enhance organization, our team initiated a shared Google Drive, serving as a central repository. Initially, I harbored reservations regarding the employment of Google Drive as our chosen version control system. Nonetheless, considering the familiarity of this workflow among the KCG students within my team, I embraced the decision to immerse myself in its utilization.
When I was personally done with my part of the work I went around interviewing the other teams about their progress. All seemed to have gone as well as ours.
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